AI Insights · Timothy · January 2025
Top Crime Games on Android in South America: Q4 2024 Performance
Explore the performance trends of the top crime games on Android in South America during Q4 2024, with insights into downloads, revenue, and active users.
In the fourth quarter of 2024, the crime games category on Android in South America saw notable performances from several key players. According to Sensor Tower data, these games demonstrated varied trends in downloads, revenue, and active user engagement.
Flex City: Online RP Car Game from Jarvi Games Ltd experienced a dynamic quarter with weekly downloads initially peaking at 118K in late October. However, this number tapered to around 49K by early December, before surging back to 109K in the week of December 23. Revenue followed a similar pattern, with a peak of approximately $28K mid-December. Active users peaked at around 425K in October, maintaining robust engagement through the quarter.
June's Journey: Hidden Objects by Wooga saw a consistent decline in weekly downloads, starting at 2.8K and dropping to 1.5K by mid-December, before slightly recovering. Revenue mirrored this pattern, starting at $24K and experiencing a gradual decline with minor fluctuations. Active user numbers saw a dip from 43K to 23K by the end of the quarter.
Grand Theft Auto: San Andreas from Rockstar Games showed a steady increase in downloads, reaching 4.1K in the final week of December. Revenue experienced a notable rise towards the end of the quarter, peaking at $22K. Active users fluctuated but ended on a high note with around 23K in late December.
The Grand Mafia by Phantix Games started the quarter with 35K weekly downloads, which declined to around 19K in mid-November before recovering to 27K by the end of December. Revenue saw a peak of $11K in mid-October, with fluctuations throughout the quarter. Active users showed varied engagement with a peak of 190K in early October.
Mafia City also from Phantix Games, saw its downloads peak at 34K in mid-October before experiencing a steady decline and then rising to 17K by the end of December. Revenue peaked at $9K in early November. Active users hovered around the 50K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower's complete analysis of these top-performing crime games.